Monthly Archives: October 2008

Expo is on

Yesterday: BRUTAL DELUXE.

Today: BRUTAL LEGEND.

Question time!

Boy, you guys are quiet. Y’know, you never miss the stalking until it’s gone.

I’m pretty busy right now, but not too busy to answer a few questions. Anyone got any? About anything? NCsoft? Eurogamer Expo? Life, the universe and everything? I promise to subtly evade anything that would compromise me in some way.

Apart from that, anything goes.

Things of a busy nature

Eh, the delay between updates here is a little annoying to me. It’s annoying partially because I feel like I should update on a regular basis, but also because I know, in part, that I can’t update because I can’t tell you everything I’m doing – so even when I do say something, I might not be able to say everything. Sorry.

I’ve been busy, if that much isn’t obvious by the silence.

Here’s what I’d call a ‘non-spoiler’ update though, for those who are interested. Continue reading

Volunteer for Eurogamer Expo! Oh, go on.

With the Eurogamer Expo in two weeks precisely, we’re at last opening up the volunteer program. I say ‘program’ as if it’s sophisticated and well planned… anyway here’s what I posted to the EG Expo group… Continue reading

Garriott… innn… SPAAAACCE!!

We have blast-off. The first ever games designer… in spaaace… etc.

No, the date wasn’t ringed on my calendar. I vaguely remember being told he was going up in mid-October, but I never paid much attention to the exact date even at NCsoft, so thanks BBC. I hope he has a safe and successful flight, and that he feels it’s worth the THIRTY MILLION DOLLARS (approximately) that he paid for the privilege.

That’s a heck of a lot of money to follow in Dad’s footsteps. If he wanted to save money, he could have gone Virgin Galactic, who’ll be charging a lot less – but then Richard’s going to be up for ten days, not ten minutes. Continue reading

FPS by numbers

I finished Call of Duty 4 today, which was sort of surprising as I thought I had ages left to play through. Turns out ‘Act I’ was the longest of the three, so without even trying hard, I suddenly came to the end.

Probably took me about 10-12 hours to play, which I know these days is seen as “Too short” but for me it’s just right. (I like to finish stuff, and preferably not over a period of months and months – unless we’re talking some super-engrossing strategy game, and those don’t often appear on console.)

Overall experience? Pretty good, but I came away thinking it wasn’t the breakthrough FPS experience I thought it might well be, judging by some reviews. Perhaps that’s because it’s not that up-to-date (it did come out in 2007) but actually, I think it’s because I felt like I’d seen it all before:

  • The ‘hold off the bad guys for X amount of time’ mission
  • The ‘escape under heavy fire’ mission
  • The ‘fire on people from a flying thing’ mission
  • The ‘shoot from the back of a moving vehicle’ mission Continue reading

Re-learning to love City of Heroes

As I’ve said many times in many an interview and to many people in person, City of Heroes was the reason I joined NCsoft.

In April or May 2004, I can’t recall, I was playing the game (on the US servers, natch) and enjoying it so much that I was considering starting a fansite about it, based around a twinned blog – one character based, one player based. A very good friend of mine said to me: “Instead of making all that effort for nothing, why not go and work for them instead?”

The rest is history. (Funny thing is, I never did get around to that blog idea.)

While I worked for NCsoft I never stopped playing City of Heroes (Well – not altogether), but of course I was privy to a lot of behind the scenes information. Which meant often, very little came as a complete and total surprise. (And if it did, it was often not a good surprise.)

Which is why it’s great, now, to start to look at the game from a genuine, uninformed player’s perspective again. Today the EU site is hosting a Developer Diary focusing on the Day Jobs system from Issue 13, and it makes for a very interesting read. Continue reading

Limited Edition 3 of… a lot

Spent a very enjoyable couple of hours over the weekend blabbing about comic books, movies, games and so on with John and Matt for Limited Edition, episode 3.

Somehow John managed to cut our two hours of chat down into a relatively svelte 90 minutes, so if you fancy a listen head on over to the Limited Edition site for more info, and to download.

Lots of work related stuff happening right now – both in my actual work and in potential, possible work. When/if any of it breaks I’ll let you know.

In the interim, I’ll try to come up with a few more things to say around here, but honestly, life’s keepin’ me busy….

Eurogamer Expo: are you ready to rock, etc.

Our promotional poster – in rock festival stylee. Click to make bigger:

PS – There are two new big games confirmed above…

Spending October inside

Autumn’s here, and it’s not going to let you forget it.

After a brief respite last weekend, where I lay about on green grass near my house reading Piers Paul Read’s biography of Alec Guinness, the weather since has just gotten progressively worse. To the point where I didn’t even want to leave the house today. The fact that I was supposed to be going to the gym had nothing to do with it, you understand.

I did leave the house though, and I even made it to the gym. If I hadn’t though, I’d probably have stayed in and played games. Which is as good a segue as any, I suppose, to what I’m playing. Continue reading