Just because I haven’t done one of these in a while.
And also to prove I’m still in the UK and still have that one-a-day habit. I know, what a wuss, right?
More words coming. Most of them about, erm, old roleplaying games. Continue reading →
Heck of a day, at least inside my skull. Small, not that significant concerns suddenly exploded into massive, panic-inducing nightmares as they’re connected to my immediate emigrating future. Resolved, now – but still, it’s the kind of thing that leads podcast co-hosts to mutter “I am never, ever leaving this country.”
Yeah, why am I doing that, anyway?
I’ve wanted to live in the US of A for quite a long time. Maybe longer than I realise. The desire initially sprang from a lifetime of American comics, movies, TV shows and the like; I think Stan Lee has something to answer for, as he made New York City seem like a swinging place for all mighty Marvelites. Even if the reality didn’t have occasional appearances by the mighty Thor or the invincible Iron Man, it did seem like I’d stepped onto a movie set when I finally visited in 1995.
Everywhere I’ve been in the US – and I’ve been in quite a few places, just ask the wife – has been a memorable experience, and more than once when I’ve left, I’ve yearned to get back. Sure, there are bad points, but the good points are so overwhelmingly good… Continue reading →
Heck of a day, at least inside my skull. Small, not that significant concerns suddenly exploded into massive, panic-inducing nightmares as they’re connected to my immediate emigrating future. Resolved, now – but still, it’s the kind of thing that leads podcast co-hosts to mutter “I am never, ever leaving this country.”
Yeah, why am I doing that, anyway?
I’ve wanted to live in the US of A for quite a long time. Maybe longer than I realise. The desire initially sprang from a lifetime of American comics, movies, TV shows and the like; I think Stan Lee has something to answer for, as he made New York City seem like a swinging place for all mighty Marvelites. Even if the reality didn’t have occasional appearances by the mighty Thor or the invincible Iron Man, it did seem like I’d stepped onto a movie set when I finally visited in 1995.
Everywhere I’ve been in the US – and I’ve been in quite a few places, just ask the wife – has been a memorable experience, and more than once when I’ve left, I’ve yearned to get back. Sure, there are bad points, but the good points are so overwhelmingly good – at least, in my experience – that you’d be crazy not to want to live there. Over the years as my career progressed, the idea of working out there appealed more and more, but I never got the chance. Now, through fate and love and marriage, it’s all coming together. Continue reading →
Lots going on right now, and not much time to blog about fripperies. However! Considering I’ve mentioned roleplaying in theoretical form more than a few times recently here, I thought I’d mention it again in actual, practical form.
I’ve been lurking on the Brighton Roleplayers Yahoo! Group for a very long time, and had played before with a couple of other list members. I even knew they had a regular meet-up, venue and all. What with all this internal thinking about roleplaying, I figured I should bite the bullet and, y’know, actually go do some roleplaying.
I got a warm welcome, not least thanks to Kelvin, who found the blog here from some trackback I suspect and emailed me to helpfully point out what I already knew, but just hadn’t vocalised. As a result I ended up taking a seat in Kelvin’s off-and-on-again Call of Cthulhu game, which was a whole heap of fun, and very well summarised by Kelvin himself over on the BRPG blog.
Following that game, fellow player Ben asked if I was interested in playing a Pendragon campaign he was planning to run, using the rules from Green Ronin’s new A Song of Ice and Fire roleplaying game.
Pendragon? Talk about your magic word. I’ve wanted to play in a Pendragon campaign for about twenty years, and never quite got there, so I jumped at the chance. Thanks to the Easter weekend we’ve managed to squeeze in two sessions so far, and my only regret is that I already know I won’t be sticking around for the long haul. Perhaps my knight can perish in one glorious final battle… after I secure his bloodline, of course.
Ben has been writing up our sessions and circulating by email, but so far hasn’t posted them anywhere for you to peruse. Suffice to say I’m having a blast. It probably helps that Ben issued me with a lethal archer for the first session, Perin, who can fire off two arrows without blinking and put each of them through the smallest chink in armour from several hundred yards. Continue reading →
Lots going on right now, and not much time to blog about fripperies. However! Considering I’ve mentioned roleplaying in theoretical form more than a few times recently here, I thought I’d mention it again in actual, practical form.
I’ve been lurking on the Brighton Roleplayers Yahoo! Group for a very long time, and had played before with a couple of other list members. I even knew they had a regular meet-up, venue and all. What with all this internal thinking about roleplaying, I figured I should bite the bullet and, y’know, actually go do some roleplaying.
I got a warm welcome, not least thanks to Kelvin, who found the blog here from some trackback I suspect and emailed me to helpfully point out what I already knew, but just hadn’t vocalised. As a result I ended up taking a seat in Kelvin’s off-and-on-again Call of Cthulhu game, which was a whole heap of fun, and very well summarised by Kelvin himself over on the BRPG blog.
Taken this weekend in mid-roleplaying session. I wasn’t even using the die, it just looked good in the light.
Very happy with how this turned out considering it was off my cameraphone. Continue reading →

Sorry. It just sort of comes in waves.
Of surprise. Continue reading →

After a false alarm earlier this week, I wake up this morning to read that sadly Dave Arneson, co-creator of Dungeons & Dragons (along with Gary Gygax), passed away late on April 7th, at 61 years old, falling victim to cancer.
In another part of America, Aaron Allston, who I raved about just the other day as author of many Star Wars novels, plus Champions 5th Edition and my personal all-time favourite RPG book, Strike Force, suffered a heart attack while on his latest book tour. He required a quadruple bypass operation – not exactly an easy procedure – but I’m thankful to say, is on the mend.
After hearing about those two roleplaying icons, it felt slightly spooky to read a blog entry from Jeff Grubb (designer of Marvel Super Heroes, amongst many other things, and now a designer for Guild Wars 2) talking about his health, which in his words is “pretty sound”, but “could be better in many ways”. I’m sure Jeff’s going to be designing for many years to come, but all of this reminds me how far the roleplaying hobby, along with everything that span off from it, has come.
Dave Arneson was born in 1947, so he was approaching 30 when Dungeons & Dragons began to really take off. Thirty odd years later the roleplaying hobby has been an industry, and is now shrinking and maybe changing back into hobby it was, but it gave birth to something else: the computer-based descendants of RPGs, both single and multiplayer. Continue reading →
In what I can only call a very odd coincidence, the very same day I published my post encouraging you to go download legitimate, reasonably priced PDFs of copyrighted Dungeons & Dragons source material, Wizards of the Coast have pulled all PDFs from sale. Not just old, out-of-print material; all Wizards of the Coast material, anywhere.
Why? Apparently, they’re trying to crack down on piracy. By, umm, cutting off people’s only legitimate way of buying these hard-to-find products.
I am, understandably, not the only one shaking my head here, not by a long shot. While arguably this move is aimed at cutting off the ‘ready-made supply’ for those who are spreading bought-PDF copies of Dungeons & Dragons 4th Edition all over the interwebs – and they have the lawsuit to show for it – it’s also had the knock-on effect of stopping anyone from legitimately owning vintage D&D material.
This shows a remarkable lack of understanding over at Wizards as to how the modern web works – indeed, how modern economics seem to work, at least from my chair. Continue reading →
