First it was Andrew Wildman’s pen caressing the curves (er… okay, flat panels) of a custom-built City of Heroes styled PC.
Now it’s Neil Edwards’ turn, who picked up his paint brushes to create a one of a kind PC case featuring Statesman and Ghost Widow.
Where can you win it? In The Sun, of course – that super soaraway superpowered paper of record.
Click here to go enter the competition and win!!
Links from the past, given to you in my future…
A slideshow gallery of Ralph McQuarrie paintings for Star Wars. (Link will go direct to a Flickr slideshow; click here if you’d rather see the set.)
If you like that, you’ll probably like Concept Ships, which is a blog all about… concept art. Of ships.
Superhero Nation: a website all about writing, and writing superheroes in particular. A lot of the advice seems aimed at a certain kind of superhero writing, but there’s good advice here regardless.
If you’re worried about the Watchmen movie, feel free to read this and see all your fears realised. Assuming you’re one of those people who basically feel that things should never be adapted, ever.
Right now as my work and home ‘computing’ (God, that sounds pre-pre-millenial; actually millenial sounds ancient) is divided between iMac and MacBook Pro, my PC-based gaming has fallen off a bit. So I’m looking for web-based stuff when I’m not playing with the 360.
Something that I found recently which you might find interesting too – yes you, there – is Twilight Heroes, which seems to be… well, a text-based, turn-based, web-based superhero RPG. Mmm. Thought you might pay some attention.
What’s interesting (apart from the text, turn and web-based bits) is that it’s sort of like Unbreakable with a sense of humour. You play a very ordinary person who suddenly decides to put on a weird costume and go ‘fight crime’, although in the city of Twilight, crime often means old lady bowlers, or muggers with weird fashion sense, or angry bike couriers. Continue reading
Jess LeWho? LeBow. Jess used to work at ArenaNet (on Guild Wars Prophecies/Factions) then jumped ship (pun alert!) to go work on Pirates of the Burning Sea. Now he’s mutinied and returned to the good ship NCsoft, where he’s ended up as Lead Quest Designer at Carbine Studios.
Ah, but working on what…?
If you don’t know who Carbine are right now, you might want to get acquainted. That’s all I’m saying.
Jess doesn’t have a lot to spill about his new project in this interview with Massively (except for one tiny comment right near the end which most people will probably miss…) but he’s still got a great history; he worked for Wizards of the Coast as their fiction editor when he started in the biz.
For some reason I have random lyrics and snippets from Oliver! in my head. Why.
Anyway, set up a new blogroll linking category to cover off a few of you called Playas, ‘cos y’all are. Which led me to checking a few places which leads me to pimpin’ ya out with linkage and quotage. Continue reading
“I don’t know how, but they found me.”
Who’d you think? Massively, who linked to me today* – I guess it was only a matter of time. Adrian Bott, the writer who put up the piece, was at the MiniCon and is apparently tracking me on Stalkbook too, as that’s the image he chose to use on the piece.
I seriously need to get my ‘official’ NCsoft picture** done.
Anyway, hi Adrian! And anyone else who’s randomly arrived here. Leave a comment, don’t be a stranger. Oh and by the way Adrian, why not subscribe to the podcast’s RSS feed so you get the story up when the thing releases. Not three days later. It’s the Internet people! Seconds matter! (Although yes, I do realise you may have done just that – and are at the mercy of editors.)
Also – via Massively – just read this interesting interview at TenTonHammer with Scott Jennings, AKA ‘Lum the Mad’ (whose blog you should read). Scott’s working on a Top Secret Game Project inside NCsoft in Austin right now, and has been since some time in 2006. In fact, that was when I was last over there (believe it or not) and I did have the chance to sit down and get his pitch on the game. At the time it was looking pretty damn cool in design form. Of course I can’t talk about it any more than Scott can, but suffice to say I think Scott’s a damn smart guy and I hope his game turns out as good as he hopes.
As well as being a smart designer Scott’s also a great industry pundit, so when asked, as he is in the interview, about the future of the industry he’s got loads of good stuff to say. I particularly liked his final answer though, which is practically a call to arms for gamers everywhere:
Be more demanding. Don’t accept mediocrity. Don’t accept games that try to deliver less polish. WoW has set the standards that we have to meet, and if games don’t meet it they will fail and deserve to fail. That standard has now been set and we have to meet it.
Amen, brother! Continue reading
Want to know about the in-game advertising that’s going into COH/COV? The internet to the rescue once again….
I didn’t listen to it live – probably because it went out in the middle of our night – but if you missed it too, The Cape Radio have a downloadable version of the interview they did with Brian Clayton (General Manager of NC NorCal), Matt ‘Positron’ Miller (Lead Designer) and Lighthouse (Community Relations Manager), where they talk primarily about in-game advertising.
Haven’t listened to it myself yet either, but if this Massively article is anything to go by, it’s all good stuff.