“Bum!”
I’d hoped to have a post primed and ready to rock, but given general secrecy and my rapid departure from the UK, that wasn’t to be.
More details soon, no doubt, but for now you might have a few questions, like: Continue reading
This is the latest in a series of posts talking about tabletop roleplaying games that I highly recommend you play. Last time out, I talked about the dark delights of Call of Cthulhu, the first roleplaying game which needed a statistic to measure your sanity. As I mentioned, regardless of how fun it might be, the subject matter can be a bit of a downer…
… which is why if you are in the market for a supernatural RPG that won’t have you glancing nervously into dark corners, then don’t wait another minute. Pick up the phone and call the professionals!
I’ll forgive you for thinking – like so many other high-minded roleplayers before you – that Ghostbusters is just some stupid movie tie-in game. Because on some levels, it’s exactly that. It’s got the hallmarks – very few rules; lots of pretty cards and handouts to play with; an almost cavalier attitude to the oh-so-serious activity of roleplaying.
When you take a closer look though, not only has Ghostbusters got a design that is being emulated by today’s ‘story-driven’ roleplayers, but it’s also got a campaign background that could spawn a million adventures. Not bad for some movie tie-in. Continue reading
This is the third in a series of posts looking at ten (or so) roleplaying games, of the traditional pen-and-paper variety, that I’d highly recommend you play. Last time I talked about Marvel Super Heroes and DC Heroes; in this post we’re going for something a bit more spine-tingling….
It seems to me, at least in recent years, that Call of Cthulhu has finally taken a place alongside Dungeons & Dragons as one of the pillars of roleplaying. While it’s always been a great game – and unlike D&D, has never needed to radically reinvent itself – I think sheer longevity, perhaps coupled with the fact that it matures exceedingly well, has given it a near legendary status. It’s well deserved.
I should be clear from the off that I’m no Cthulhu scholar. I’ve played it fairly infrequently in my 20-odd years of gaming, and generally I’ve enjoyed it, although I never wanted to run a game myself. I’ve always been aware of it though, as right from the start Cthulhu had something about it; a sense of being ‘grown up’ for lack of a better term. Continue reading
This is the third in a series of posts looking at ten (or so) roleplaying games, of the traditional pen-and-paper variety, that I’d highly recommend you play. Last time I talked about Marvel Super Heroes and DC Heroes; in this post we’re going for something a bit more spine-tingling….
It seems to me, at least in recent years, that Call of Cthulhu has finally taken a place alongside Dungeons & Dragons as one of the pillars of roleplaying. While it’s always been a great game – and unlike D&D, has never needed to radically reinvent itself – I think sheer longevity, perhaps coupled with the fact that it matures exceedingly well, has given it a near legendary status. It’s well deserved.
I should be clear from the off that I’m no Cthulhu scholar. I’ve played it fairly infrequently in my 20-odd years of gaming, and generally I’ve enjoyed it, although I never wanted to run a game myself. I’ve always been aware of it though, as right from the start Cthulhu had something about it; a sense of being ‘grown up’ for lack of a better term.
If you’ve never encountered it, then as the… Continue reading