Last year we (as in, the Creative Concepts team within NCsoft Europe headed by me) put together a limited edition City of Heroes Sketchbook, and very happy I was about it too, as you can tell from this picture taken with the first one.
Anyway, while I know many of you who attended cons we were at (particularly Bristol ’08) probably already have a sketchbook, not many of you will have it signed by the artists whose work is inside the covers!
Well, now’s your chance to own one of ten sketchbooks that have been defaced by artists like Dave Gibbons, Doug Braithwaite, Mark Buckingham, Andie Tong, Phil Winslade, Bryan Talbot and many more! Oh also there are pictures.
All you have to do is bid on this charity auction, with all proceeds as ever going to EveryChild!

Seriously folks, this thing is lovely, with loads of sketches inside depicting the well-known signature characters from City of Heroes, including Statesman, Back Alley Brawler, Ms Liberty, Sister Psyche, Lord Recluse, Ghost Widow and more. If you don’t believe me, click the image on the right to see some thumbnails of the imagery inside.
Considering the sketchbook was only… Continue reading
As I’ve said many times in many an interview and to many people in person, City of Heroes was the reason I joined NCsoft.
In April or May 2004, I can’t recall, I was playing the game (on the US servers, natch) and enjoying it so much that I was considering starting a fansite about it, based around a twinned blog – one character based, one player based. A very good friend of mine said to me: “Instead of making all that effort for nothing, why not go and work for them instead?”
The rest is history. (Funny thing is, I never did get around to that blog idea.)
While I worked for NCsoft I never stopped playing City of Heroes (Well – not altogether), but of course I was privy to a lot of behind the scenes information. Which meant often, very little came as a complete and total surprise. (And if it did, it was often not a good surprise.)
Which is why it’s great, now, to start to look at the game from a genuine, uninformed player’s perspective again. Today the EU site is hosting a Developer Diary focusing on the Day Jobs system from Issue 13, and it makes for a very interesting read. Continue reading
Which is nice of them. In 2004 it scored 9/10; in 2008 it scores 7. Hmmm. Here’s a sample:
I still love it. I still have more fun in that City than I ever have in World of Warcraft, or elsewhere. It’s just so instant, so immediately satisfying. A new power isn’t just a slightly better chopping action, but the ability to fly. Or to leap tall buildings in a single bound. Or to call up purple tentacles from another dimension to bind the enemy to the spot. How can you not love that? It’s cartoon, it’s comic, it’s the gaming form of those brightly coloured words that burst from Batman’s TV fighting. But it’s also a world that, I suspect, has had its day.
Not bloody yet it hasn’t.