City of Heroes

City of Heroes: Going Rouge [sic]

 

City of Heroes: Going Rogue

C’mon, someone had to. If I had a nickel for the number of times I’ve seen ‘Rogue’ misspelled as ‘Rouge’ on the internet, well, I’d probably be living in the US already where having a lot of nickels actually means something.

The first (or second) paid expansion for City of Heroes was haphazardly announced this week, which might have been some email software’s fault, or a cunning plan to fail to attempt to get buzz. Either way, er… mission accomplished? Continue reading

City of Heroes: Going Rouge [sic]

C’mon, someone had to. If I had a nickel for the number of times I’ve seen ‘Rogue’ misspelled as ‘Rouge’ on the internet, well, I’d probably be living in the US already where having a lot of nickels actually means something.

The first (or second) paid expansion for City of Heroes was haphazardly announced this week, which might have been some email software’s fault, or a cunning plan to fail to attempt to get buzz. Either way, er… mission accomplished?

It was interesting timing, regardless, with Champions Online spinning up the rumour mill (“We might end up on PS3! We might have microtransactions! We might have cake, and eat it too!”) and NCNC Paragon Studios trying to reverse their way out of the dead-end they seem to have ended up in after cracking down on Mission Architect farmers a little too hard. (Hey, I’ve got no problem with the policy, but from a community point of view, it was a classic case of taking a dump where you eat. Or gnawing on the hand that feeds you. Choose your metaphor.)
Continue reading

City of Heroes sketchbooks! Signed! Bid! Now!

Last year we (as in, the Creative Concepts team within NCsoft Europe headed by me) put together a limited edition City of Heroes Sketchbook, and very happy I was about it too, as you can tell from this picture taken with the first one.

Anyway, while I know many of you who attended cons we were at (particularly Bristol ’08) probably already have a sketchbook, not many of you will have it signed by the artists whose work is inside the covers!

Well, now’s your chance to own one of ten sketchbooks that have been defaced by artists like Dave Gibbons, Doug Braithwaite, Mark Buckingham, Andie Tong, Phil Winslade, Bryan Talbot and many more! Oh also there are pictures.

All you have to do is bid on this charity auction, with all proceeds as ever going to EveryChild!

Sketchbook thumbnails
Seriously folks, this thing is lovely, with loads of sketches inside depicting the well-known signature characters from City of Heroes, including Statesman, Back Alley Brawler, Ms Liberty, Sister Psyche, Lord Recluse, Ghost Widow and more. If you don’t believe me, click the image on the right to see some thumbnails of the imagery inside.

Considering the sketchbook was only… Continue reading

Methods and madness

Cryptic used City of Heroes’ message boards to recruit potential Beta testers for Champions Online: fact.

Am I outraged? Not really. Am I saddened? Yes, as a community professional, I’d hope a company wouldn’t need to stoop to this sort of thing. (Does Cryptic or Atari not have any money to, y’know, push the Beta through marketing and PR?) Would I do it myself, in the same position? Well… I would go after players of a rival game, certainly. That’s standard practice these days. It’s the methods employed here that are short-sighted at best, and downright stupid at worst.

I doubt there was much of a masterplan; I’d be surprised if it “Let’s go use the official CoH boards to recruit!” was suggested at any point as a serious strategy (and we’ll probably never know if it was). More likely, Cryptic employees were given a number of Beta invites to hand out, and some of them gave those to players of City of Heroes that they either knew personally, or knew by reputation. It’s easy to see how that might have gotten out of control. Continue reading

Bye-bye, Lighthouse

This was a surprise. Looks like it took place end of last week, but with my ear very much not pressed to the ground regarding these things, it’s no surprise Massively was the first I heard about it. (Also shows how much of a WoW-obsessed press we have when this took days to surface; everyone’s busy reporting the most intimate of details from the frozen north.)

Straight off, I’d have to say it’s a shame; just because it’s always a shame when someone moves on from a job that they most probably loved and enjoyed, because of internal pressure or because of a mistake they might have been able to weather. You can probably sense my ambivalence here though, and that’s simply because I didn’t know Alex (AKA Lighthouse) as well as others did. (Not to be confused with Alex AKA GhostRaptor, EU Community Team Lead, by the way.) Continue reading

Re-learning to love City of Heroes

As I’ve said many times in many an interview and to many people in person, City of Heroes was the reason I joined NCsoft.

In April or May 2004, I can’t recall, I was playing the game (on the US servers, natch) and enjoying it so much that I was considering starting a fansite about it, based around a twinned blog – one character based, one player based. A very good friend of mine said to me: “Instead of making all that effort for nothing, why not go and work for them instead?”

The rest is history. (Funny thing is, I never did get around to that blog idea.)

While I worked for NCsoft I never stopped playing City of Heroes (Well – not altogether), but of course I was privy to a lot of behind the scenes information. Which meant often, very little came as a complete and total surprise. (And if it did, it was often not a good surprise.)

Which is why it’s great, now, to start to look at the game from a genuine, uninformed player’s perspective again. Today the EU site is hosting a Developer Diary focusing on the Day Jobs system from Issue 13, and it makes for a very interesting read. Continue reading

NCsoft’s panel at PAX

By complete coincidence – I was looking at Aion-Welten.de, who’ve been driving traffic this way recently (Hello, Germans!) – I found a video of NCsoft Interactive’s panel presentation at Penny Arcade Expo, which is embedded below. This first part deals mostly with Aion, and is a good general overview of the game.

You’ll quickly see that this has been recorded by a fan in the audience, so excuse the quality. Come to think of it, that leads me to ask your opinion: wouldn’t you like to see this stuff recorded and presented officially through NCsoft channels?

Indeed, perhaps this is something my team should be doing (given we’re doing so much other video stuff). Hmmmm? Do let me know in comments. The more of you who want it… the more likely it’ll happen for future events.

Hint. Hint. Continue reading

Eurogamer re-reviews CoH

Which is nice of them. In 2004 it scored 9/10; in 2008 it scores 7. Hmmm. Here’s a sample:

I still love it. I still have more fun in that City than I ever have in World of Warcraft, or elsewhere. It’s just so instant, so immediately satisfying. A new power isn’t just a slightly better chopping action, but the ability to fly. Or to leap tall buildings in a single bound. Or to call up purple tentacles from another dimension to bind the enemy to the spot. How can you not love that? It’s cartoon, it’s comic, it’s the gaming form of those brightly coloured words that burst from Batman’s TV fighting. But it’s also a world that, I suspect, has had its day.

Not bloody yet it hasn’t.

60 minutes (or so) in City of Heroes

I managed to get some time in City of Heroes the other night, a little while after Issue 12 had gone live. As I was playing I jotted down some notes; this is them cleaned up a bit. Continue reading

Games that people – and me – play

I think someone asked what games I’m currently playing. Eh, what the hell, it’s an easy post.

Right now my available gaming ‘platforms’ are as follows:

  • Xbox 360 – I’d say this is the primary gaming box.
  • Dell PC, circa 2003 – I still remember when this ran every game like butter. Not any more.
  • MacBook Pro – Not running many games natively, but the web, ah…
  • Nintendo DS Lite – Not doing much with this, but I do have one, so worth noting.

And what am I playing? Well, in a sort-of order pertaining to how much each one’s getting played… Continue reading