Guild Wars

Three GC pics of, well, me (and others)

Before I forget, a few pics that ended up on Flickr…

Images by Mat, of course. A few more (just a few!!) are on the official Flickr feed for us.

Set the Stage videos

Set the Stage: AionAlmost the last hurrah, this. Below the ‘cut’, if you will, you’ll find two videos that I edited and subtitled (well, except for the actual translation). Both were shot by Jörg ‘Kerensky’ Koonen during the Games Convention in Leipzig.

They’re performances of the winning entries for Set the Stage, the competition that we ran to get players to write scripts for the Aion and Guild Wars characters to perform. (The scripts were reworked by me to become suitable for performance, but these two are quite similar to the original material, with many lines remaining intact. You can download my script drafts for all six final entries at the official Aion and Guild Wars sites.)

The sound quality is not excellent – source was basically the speakers on the stand, which had to compete with everything around – so I’ve embedded the ‘normal’ and English subtitled versions. (There are also French and German versions of each – see below.)

As I said before, these stage performances were probably what I was most proud of achieving during Games Convention. Trust me; there were some obstacles to overcome! However, I personally feel the performances were excellent, given the lack of rehearsal… Continue reading

Thursday thoughts

Start the day with coffee, and trying to figure out what we have left to do for the UK Games Expo. We’ve done this so many times it should become second nature, and to an extent it has, but there’s always room for error… and the more complacent you get the more errors you make.

We need to buy hangers (for t-shirts) and storage ‘tubs’ for stock and, in fact, t-shirts. Quick trip to Woolies and one of several local ‘pound shops’ and we’re sorted.

Back to the office. It’s Massage Day (woo!) and Chris is having his First Ever Massage. When he comes out he tells me “I don’t know why I waited so long to have that.” Nor do I mate. Continue reading

Guild Wars is three, too

Continuing the apparent obsession we have with releasing games on April 28th, in case you weren’t aware today is also the three year anniversary of Guild Wars’ original release.

(For the record, Guild Wars Factions was released two years ago to the day, while Guild Wars Nightfall was released in October 2006 – possibly even the 28th of that month, or darn near. We do like our symmetry.)

April 28th 2005 was a pretty big day for us in Europe – it was the first time we’d released a game simultaneously with the US*, and it was actually as a company the first time we’d released any title globally at the same time (Guild Wars went live in Korea on the same day). There was champagne and video conference link-ups, if memory serves, and given the time differences some of the participants were in pyjamas (Seattle), some were bleary-eyed (Austin), some were having breakfast (Brighton) and some were going to bed (Seoul).

Massively has a couple of retrospective articles up to mark the date, and of course if you’re a player there have been in-game celebrations going on for the last few days, although today’s special; today is when you… Continue reading

Guild Wars’ architectural vision

Via Rock Paper Shotgun, I read an interesting interview tonight with Daniel Dociu, the Chief Art Director for ArenaNet – who make Guild Wars, in case you weren’t aware. The interview’s at the excellently named BLDGBLOG, which is a blog about architecture.

Why talk to Daniel? Well, he has interesting things to say about architecture in games, and of course he really knows his onions. When asked about his influences when coming up with designs, this was part of what he had to say:

… I look back all the way to the dawn of mankind: to ruins, and Greek architecture, and Mycenean architecture, all the way up to the architecture of the Crusades, and castles in North Africa, and the Romanesque and Gothic and Baroque and Rococo – even to neo-Classical and art deco and Bauhaus and Modernist.

Sounds like he’s forgotten more about architecture than I’d ever know! Anyway, the interview’s worth a read. Or if you prefer, just worth a look for some lovely imagery of Daniel’s. If you’d like more info on the man himself he’s also got his own site, complete with gallery for your perusal.

Welcome, Brinstar!

We’ve got new blood in the Guild Wars community team… but watch out, because that blood’s acidic! Aha-ha-ha-ha-ha-haaaaohgodthatwasanawfulpun, I apologise, I am very tired.

Yes! New person. Specifically, this person, Regina Buenaobra, and I wish I knew how to pronounce her name so it sounded less mangled in my head. Regina’s just started today in fact, as the new ‘on-site’ community manager at ArenaNet (near Seattle, WA). As well as being officially announced she’s also been officially added to the official Guild Wars Wiki. Officially.

Why do I tell you all this? Well apart from being downright neighbourly I also do it because I’ve ‘known’ of Regina for some time, but I have always known her just as ‘Brinstar’, the mysterious online persona that she blogged under. (Well, not that mysterious. It sounds good though doesn’t it?)

Brin’s blogged about Guild Wars for absolutely aaaages, although she occasionally talks about other games too, at Acid for Blood dot net (ah, at last the opening pun makes sense). You should drop by. It’s good blog.

When she’s not there, she’s also writing articles elsewhere, like this one for the online magazine Cerise, which is dedicated to women gamers.

I’m… Continue reading

Listen to this: MiniCon interviews

If you’d like to hear all manner of NCsoft staff talking up a storm (plus Draw the World Together artists like David Nakayama and Andrew Wildman, to boot) then Split Infinity Radio and MusicWorldRadio have you covered, baby.

I had the pleasure of talking over the weekend with Riff, AKA Scarlet Shocker, of MusicWorldRadio, and also with Simon, AKA DJ Villain, of Split Infinity. Both had plenty of questions to ask and I hope I answered ‘em well. I’d like to thank them both for taking the time out to come down to the event and do the interviews – I hope you had a good time guys, and we’ll definitely see you next year!

Keep reading for all the links and information you need….

 

Split Infinity Radio presents…

First of all, Split Infinity have a bunch of different interviews live. You can get to an index of all of them from this news story, but if you prefer you can download the MP3s directly. The links below are all separate MP3 downloads, so you can get each one easily. The interviews include all of the following peeps:

From NCsoft Europe