For those of you coming in late, this post is the first in a series of sequels to “Five roleplaying games I’ve played, and you should too“, which covered my thoughts and feelings (oh, those feelings) on:
Feel free to go read that as a primer.
This post was originally going to contain five more games, but it grew so much it became obvious that if I didn’t hack it up into smaller pieces no-one was ever going to read it. So, here’s the first of five parts, with the others turning up in the next week or so. Don’t worry, your favourite is probably included. Continue reading →
For those of you coming in late, this post is the first in a series of sequels to “Five roleplaying games I’ve played, and you should too“, which covered my thoughts and feelings (oh, those feelings) on:
Feel free to go read that as a primer.
This post was originally going to contain five more games, but it grew so much it became obvious that if I didn’t hack it up into smaller pieces no-one was ever going to read it. So, here’s the first of five parts, with the others turning up in the next week or so. Don’t worry, your favourite is probably included.
Roleplayers put a lot of stock in maps.
Maps can fire the imagination, make you see worlds in a way that description can’t. A good map of a fantasy world can supercharge your play experience, and take you into that world better than anything else. I think there’s a reason why the most popular request for Collector’s Edition items in MMOGs was always “a cloth map”.
Not all maps are of fantasy locations, however, and the map that made the greatest impression on my mind as a roleplaying teenager was this:
The city map as seen in the original ‘yellow box’ of Marvel Super Heroes, from TSR in 1984.
No single item (with the probable exception of the map that came in the Advanced Set, two years later) had more of a jumpstart on my gaming than this map. I played endlessly on this thing, generating plotlines simply based off the names on the buildings. It came alone in the box, with no explanation, no attempt to define everything you’d find on it; in other words, your imagination was allowed to run wild. Continue reading →