musings

Serenity now…

Heck of a day, at least inside my skull. Small, not that significant concerns suddenly exploded into massive, panic-inducing nightmares as they’re connected to my immediate emigrating future. Resolved, now – but still, it’s the kind of thing that leads podcast co-hosts to mutter “I am never, ever leaving this country.”

Yeah, why am I doing that, anyway?

I’ve wanted to live in the US of A for quite a long time. Maybe longer than I realise. The desire initially sprang from a lifetime of American comics, movies, TV shows and the like; I think Stan Lee has something to answer for, as he made New York City seem like a swinging place for all mighty Marvelites. Even if the reality didn’t have occasional appearances by the mighty Thor or the invincible Iron Man, it did seem like I’d stepped onto a movie set when I finally visited in 1995.

Everywhere I’ve been in the US – and I’ve been in quite a few places, just ask the wife – has been a memorable experience, and more than once when I’ve left, I’ve yearned to get back. Sure, there are bad points, but the good points are so overwhelmingly good – at least, in my experience – that you’d be crazy not to want to live there. Over the years as my career progressed, the idea of working out there appealed more and more, but I never got the chance. Now, through fate and love and marriage, it’s all coming together. Continue reading

Clues – revealed!

By sheer coincidence, this is my 250th published post. A nice bit of serendipity, because I have something good to say – well actually, a few things.

They’re not all connected, so sorry, the clues don’t add up to one big giant reveal! Here are the details though, by the clue:

“Stand by for action!”

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My life’s about to get a lot more crazy.

You probably don’t realise, but 2009 has been pretty sedate for me – which isn’t really my preferred mode of operation. I like to be busy, I like to be challenged, and while I have had stuff to do, I haven’t been rushed off my feet. Why? Well….

In November last year I visited the USA to interview for a job in an MMOG company based in California; those of you with good memories might remember that I told you I got the job. There was only one small detail; I had to get a visa, so that I could emigrate and legally accept the position. (Right now, I’m still a remote contractor and not employed full-time.) Continue reading

FPS by numbers

I finished Call of Duty 4 today, which was sort of surprising as I thought I had ages left to play through. Turns out ‘Act I’ was the longest of the three, so without even trying hard, I suddenly came to the end.

Probably took me about 10-12 hours to play, which I know these days is seen as “Too short” but for me it’s just right. (I like to finish stuff, and preferably not over a period of months and months – unless we’re talking some super-engrossing strategy game, and those don’t often appear on console.)

Overall experience? Pretty good, but I came away thinking it wasn’t the breakthrough FPS experience I thought it might well be, judging by some reviews. Perhaps that’s because it’s not that up-to-date (it did come out in 2007) but actually, I think it’s because I felt like I’d seen it all before:

  • The ‘hold off the bad guys for X amount of time’ mission
  • The ‘escape under heavy fire’ mission
  • The ‘fire on people from a flying thing’ mission
  • The ‘shoot from the back of a moving vehicle’ mission Continue reading

This side of the morning

Although of course, it’s afternoon as I write this. (TTBM Points for anyone who can identify the subject title without Google.) Really hard to put things into words today, but I’m a writer, dammit, so I’m going to try my best. Continue reading

What a difference…

… a day makes.

Yesterday I had two things confirmed: my redundancy payment (yay!) and my last day at NCsoft (boo!). What I didn’t have was any immediate work coming in and not much to keep me busy.

Today I got hired for a month-long freelance job, and offered potential consulting work for a to-be-specified period as well. So I know now what I’ll be doing come Monday morning, and it’s not lying around in bed. (I won’t spoil it yet either, but it is games related, it does involve an event… but it’s nothing to do with NCsoft. Puzzle that out.) Continue reading

The gold bar theory of community

Thinking about this today for reasons that might become apparent, might not.

A community manager once told me this theory he had about MMO communities, which I often quote when we’re left scratching our heads at the fact that despite our best efforts, a game’s community (or some part of it) is still screaming for our blood – even though we’re firmly of the opinion that surely, this time, we’ve given them all they want.

The theory goes as follows. (This works best when you think of a US context, by the way – where a mailbox can often be a short walk from someone’s house.)

If you mailed a solid gold bar to every player of your MMO game… they would complain that it was too heavy to carry back to their house from the mailbox.

In other words, you can please some of the people some of the time; but you can’t please all of the people all of the time.

Or if you’re being more blunt… people will always find a reason to bitch about something, no matter what you do.

The secret reason we do events

I know you all want secrets from me. I hear you whispering to me in the night while I’m trying to sleep.

(Incidentally, can I have my spare key back? Thanks.)

Well here’s a secret for you. Here’s a hidden truth. Here’s why we do events – shows like Memorabilia, or the UK Games Expo, or the Omega Sektor MiniCon this last weekend. Here’s why we spend all the time and the money organising these things, and thinking up new ways to separate you from your cash (either for us, or for charity). Sure, we do it to spread the word about our games. Sure, we do it to get our brand out there and known. Sure, we pick up a few new players here and there.

But there’s a deeper, darker reason than that. Are you sure you want to know?

Alright… then I’ll tell you. The secret reason we do events is…

 

… we want you to come to them… and meet other players.

Oh yes. That’s it. It’s about community, people.

The truth is selling games is great, and raising money for charity is great too, but what we really want is for you… Continue reading