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	<title>To The Blog Machine &#187; sketches</title>
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		<title>A picture of innocence</title>
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		<comments>http://www.totheblogmobile.com/a-picture-of-innocence/#comments</comments>
		<pubDate>Tue, 29 Apr 2008 08:05:33 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Rockjaw]]></category>
		<category><![CDATA[Andrew Wildman]]></category>
		<category><![CDATA[Draw the World Together]]></category>
		<category><![CDATA[sketches]]></category>

		<guid isPermaLink="false">http://totheblogmobile.com/?p=266</guid>
		<description><![CDATA[If anything qualifies as a ‘Weird self-portrait’ it’s this. Except, erm, I didn’t do it myself. Oh well: &#160;]]></description>
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<p>If anything qualifies as a ‘Weird self-portrait’ it’s this. Except, erm, I didn’t do it myself. Oh well:</p>
<p><a title="Stephen 'Rockjaw' Reid by Andrew Wildman by NCsoft Europe, on Flickr" href="http://www.flickr.com/photos/ncsofteurope/2451968710/"><img src="http://totheblogmobile.com/farm3.static.flickr.com/2229/2451968710_7bdc566238.jpg" alt="Stephen 'Rockjaw' Reid by Andrew Wildman" width="348" height="500" /></a></p>
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<p>&nbsp;</p>
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		<title>MiniCon Day Three: Sunday</title>
		<link>http://www.totheblogmobile.com/minicon-day-three-sunday/</link>
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		<pubDate>Mon, 07 Apr 2008 08:19:02 +0000</pubDate>
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				<category><![CDATA[Rockjaw]]></category>
		<category><![CDATA[Andrew Wildman]]></category>
		<category><![CDATA[City of Heroes]]></category>
		<category><![CDATA[David Nakayama]]></category>
		<category><![CDATA[Draw the World Together]]></category>
		<category><![CDATA[Melissa Bianco]]></category>
		<category><![CDATA[minicon]]></category>
		<category><![CDATA[Neil Edwards]]></category>
		<category><![CDATA[Omega Sektor]]></category>
		<category><![CDATA[pictures]]></category>
		<category><![CDATA[players]]></category>
		<category><![CDATA[sketches]]></category>

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		<description><![CDATA[Day Three. Three. Three days. I’m telling you, writing this is almost the same as doing it all over again. Well, not quite. The big difference between the Ultimate Heroic Weekend (MiniCon, same thing) and any other show we do was simply time. At most shows, we spend an entire day on the show floor, [...]]]></description>
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<p>Day Three. Three. <em>Three days.</em> I’m telling you, writing this is almost the same as doing it all over again. Well, not quite.</p>
<p>The big difference between the Ultimate Heroic Weekend (MiniCon, same thing) and any other show we do was simply time. At most shows, we spend an entire day on the show floor, but then with a usually audible sigh of relief (or more likely, cheer of elation) we pack up and go out – or go home.</p>
<p>(The one exception is The Show To End All Shows; the <a title="Official GC site" href="http://www.gamesconvention.de/" target="_blank">Games Convention</a> in Germany. It’s five days long. Proud monuments stand in the aisles of <em>der Leipziger Messegelände</em>, honoring the booth workers who have fallen there.)</p>
<p>At Omega Sektor though, while we did leave the venue, we never really left the show. So by Day Three… it was starting to wear us down a bit.</p>
<p>&nbsp;</p>
<h3>Three Orange Whips, I guess</h3>
<p>No early morning realisations of doom for me on Sunday, but instead just straight down to breakfast when I really would have preferred a lie-in. Generally at shows I try and ‘rally the troops’ a bit at breakfast, get them ready for the day, or just talk about what was going right or wrong. That makes a lot of sense when basically you have two takes to get it right, in a normal weekend show. If on Saturday things go wrong, we try to fix them on Sunday. Here though we all knew we had Sunday and Monday to get through, so in a way it seemed redundant.</p>
<p>Regardless, there was plenty to talk about as we all ate heartily and well, a mixture of continental breakfasts for the, erm, continentals, and ‘full English’ for the pale-skinned amongst us. Andrew Wildman and his wife were sat near, so I talked over the auction from the previous night with him, marvelling about how much money we’d raised already.</p>
<p>Quick flashback: the very last thing I did in the centre on Saturday night was sit in Omega Sektor’s back office, and listen to Chris tell me that we had over £2,400 in charity cash already. (Somehow, that total was a bit wonky, but we still raised more than that, so no complaints really.) I remember feeling totally numb about it, and not because of a lack of emotional response – just because I was so… damn… tired. By Sunday morning, I’d gotten a bit more of my excitement back.</p>
<p>In-between turning around to talk to Andrew and eating breakfast, I made sure everyone was doing okay, talked with Alex/GhostRaptor and others about the status of Task Force: Omega and generally just made sure that all the plates were spinning. Or that we we were firing on all cylinders. Pick your metaphor.</p>
<p>Satisfied everyone was at least alive, awake and going to make it to the centre (Not always a guarantee) we packed up and shipped out.</p>
<h3>Sidekicks and stock</h3>
<p>We arrived to find Sidekicks already in place, or at least that’s what my semi-functional memory tells me, who were of course asking if we wanted coffee. Wary of the previous day’s coffee-fuelled exploits, I think I passed on the offer, and just pottered around seeing what the stock situation was like.</p>
<p>Selling stock at shows may seem to you like a no-brainer, but in actual fact we’ve only been doing it for a year – we started at Bristol Comic Expo in 2007. Back then, we were just getting started with learning the ropes on ‘how to sell games directly to people’ (It’s not a normal requirement of the job!).</p>
<p>You can tell we were new at it – handwritten signs (although I’ve since discovered, a combination of hand-written bargain highlighting signs and printed slick stuff actually works wonders), no shelving, no ability to take credit cards and so on, but we muddled through and actually did quite well at that show.</p>
<p>Then, over the course of the many shows we did in 2007, we rapidly evolved so that by Memorabilia in November (five months later!) we practically had a full-on shop, with signage galore, shelving, an entire range of stock and yes! The ability to take credit cards (when one remembers the PIN… I kid, I <em>kid).</em> Thank God for that credit card machine too, because not only has it made money for us, it’s helped to raise a whole lot more charity money than ever before.</p>
<p><img src="http://totheblogmobile.com/farm3.static.flickr.com/2103/2376493037_4da329ec1e.jpg" alt="Selling stock" width="500" height="333" /></p>
<p>With all this in place, we’re now getting down to the nitty-gritty of selling which relies, of course, on having the right combination of stuff to sell – and people to sell it. I’d discovered that Volker, as well as doing an excellent job demo’ing Tabula Rasa, was also a dab hand at selling stuff, so for the most part he manned the stock/shop area during the MiniCon – with some able help from Kerensky, Emmanuel and whoever else happened to be around, I think. I know that <em>I</em> didn’t sell anything this weekend because for my part, I was satisfied that I couldn’t sell better than them. (Of course, I taught them all I know. No, literally: I gave a presentation pre-Memorabilia called ‘How to sell games the Stephen Reid way’. I ain’t jokin’….)</p>
<p>So on this bleary-eyed Sunday morning I got an update, and was very happily surprised to hear that we were selling really well. In fact, as Volker said, we were selling certain items like ‘warm bread’.</p>
<p>I laughed. “Nice one. Big Train.”</p>
<p>“Pardon?” he said, being German, and not always being ‘up’ on the same semi-obscure cultural references as I am.</p>
<p>“Big Train. <a title="Said sketch... on YouTube" href="http://uk.youtube.com/watch?v=2fMLcZ2pUEQ" target="_blank">That sketch about hot cakes</a>… Simon Pegg’s in it.” He looked at me blankly. “Simon Pegg’s working in some sort of cake factory and they’re having this conversation about how well these new-fangled ‘warmed bread products’ are selling… and he can’t get why no-one is saying the obvious, that they’re selling like ‘hot cakes’.” Still blank. “You… didn’t see it?”</p>
<p>“That’s just what we say in Germany. That things are selling like warm bread.”</p>
<p>“Riiiight.” Another example of a cultural gulf. Still, we had a good laugh about it; I did enjoy listening to him tell me very earnestly about the ‘warm bread’ attractiveness of certain items, possibly (probably?) because for a micro-second it made me feel like Simon Pegg <a title="Again, the sketch. 'Tis funny" href="http://uk.youtube.com/watch?v=2fMLcZ2pUEQ" target="_blank">in said sketch</a>. (By the way, keep watching the second half of that sketch – and if English isn’t your first language, the phrase in question is ‘too many cooks spoil the broth’!)</p>
<h3>Sketch slide</h3>
<p><a title="David Nakayama sketches by NCsoft Europe, on Flickr" href="http://www.flickr.com/photos/ncsofteurope/2376492941/"><img src="http://totheblogmobile.com/farm4.static.flickr.com/3065/2376492941_9d2dba9ab6_m.jpg" alt="David Nakayama sketches" width="160" height="240" /></a>Knowing stock was under control, I turned my attention to other stuff. On this second day Ghost Widow and Ms. Liberty had returned to their respective cities of villains and heroes, so we weren’t doing photographs with them. There were a few photos still left to process from the previous day, but that was not a real problem, as Spaff would handle them when he got in later.</p>
<p>As for sketches though, we had a little bit of a problem, as Chris explained to me. “We shouldn’t have let them have a lunch break,” he explained.</p>
<p>Unfortunately the previous day when Chris had been trying to keep a careful reign on how many sketches we accepted for the artists to do, he didn’t anticipate that I’d steal them away after Draw the World Together Live to spend a little time, well, eating. Now before you think Chris is some sketch dictator and I’m Che Guevara, bear in mind that normally these guys will work straight through, only pausing to stuff a sandwich in their mouth between pencil strokes. So admittedly, it was unusual to lose them for an hour, and considering in that hour we could usually expect 2-3 sketches to be produced, the ‘lost lunch hour’ had basically given us a sketch backlog on Sunday of about 10 sketches.</p>
<p>Why is this bad? Well, we try our best these days (after lots and lots of trial and error) to make sure that we don’t overrun and end up with a backlog, which causes us to have to turn people away on the second day of a show who might have only just turned up. We want to get as many sketches done for as many people as possible, so that means we have to restrict the number we sign up in advance. (Hey, it’s better than the original system, when we didn’t know better, of ‘queue, wait for your sketch to be done, then come back again for another.’)</p>
<p><a title="Shadowe and sketch by NCsoft Europe, on Flickr" href="http://www.flickr.com/photos/ncsofteurope/2377330158/"><img src="http://totheblogmobile.com/farm3.static.flickr.com/2075/2377330158_cdfbf25995_m.jpg" alt="Shadowe and sketch" width="160" height="240" /></a>Probably the worst example of this was at Memorabilia 2007, where we ended up with a whopping 33 sketches in the queue on Sunday morning before the artists had even sat down. Luckily for us the combined drawing power of Kat Nicholson, Neil Edwards and Andrew Wildman pretty much cleared it, but it still meant we didn’t take new sketch requests until some time after lunch that day. It’s a situation we don’t want to repeat.</p>
<p>On this particular Sunday we weren’t too overburdened though, so we just had to hope that Andrew, Neil and David were going to be in a brisk mood. Before too long all three of them turned up and got drawing, but by then my attention had been pulled away to something else….</p>
<h3>Radio killed the – no, wait</h3>
<p>We’d promised interviews to several online radio stations, all gaming focused to a greater or slightly lesser degree, and they were all supposed to happen on Sunday morning. Knowing these people were scattered through the centre (and not all ‘in the corner’ as I had originally planned) I needed someone to put guests + interviewers together, consistently, for two hours.</p>
<p>This sounded like a job for… <em>a Sidekick!</em></p>
<p>“Where’s Hazel?”</p>
<p>Hazel appeared presently by my side looking inquisitive yet helpful. I looked over the schedule and figured out that (a) I was supposed to already be doing an interview and (b) what times everyone else was supposed to be speaking. Then I scribbled all of that down on a piece of paper, and basically said “Go fetch!” to Hazel.</p>
<p>She disappeared for a short while, then came back knowing where all our our radio people were, and having informed everyone of where they needed to be and when. There was only one problem: we had no game designer.</p>
<p>“Has anyone seen Melissa today?” I asked my ever-present microphone-headset combo.</p>
<p>“Nope,” came the response. I wasn’t too worried – yet – because hey, she was a grown woman and she knew we needed her in the centre at some point. Right?</p>
<p>“Maybe she’s sleeping in,” someone pointed out. “She was here quite late last night.”</p>
<p>“And maybe her jetlag is catching up with her,” I thought aloud, and that was when the slightest tinge of panic began to creep in. I asked Emmanuel if he wouldn’t mind zipping back to the hotel and knocking on her door, and off he went.</p>
<p>In the meantime, I had some interviews to do. First of all I sat down with three guys from <a title="Evolution Radio" href="http://www.evoradio.co.uk/" target="_blank">Evolution Radio</a>, who produced a video camera and started to tape me as we talked. Then the camera promptly ran out of tape, or disk, or whatever it was – but luckily they had a backup. We chatted for about fifteen minutes I think, although I would have happily gone longer.</p>
<p>(Funnily enough, after everything was over and we were all back home, some of the Evo guys admitted on the COH/COV Forums that they were really nervous in the interview because it was the first they’d ever done – which I can relate to, as hey, everyone has to start somewhere. For the record, you did a fine job guys, and it never felt to me like you were fumbling.)</p>
<p>After that, guided by Hazel, I went almost straight away to speak to DJ Villan (<em>sic</em> – I think) from <a title="SI Radio interviews" href="http://www.siradio.fm/index.php?show=news&amp;newsid=388" target="_blank">Split Infinity Radio</a>, who’d set himself up in one of the little booths in the VIP Lounge. It was actually remarkably quiet in there, only occasionally punctuated by a whoop from the French/Belgian team, Commando Mirage, who were hunched in the dark in the balcony, continuing to slog through Task Force: Omega.</p>
<p>The interview for Split Infinity went quick and easy too, although Simon had a slightly different tack with his questions – a little more formal, but I still managed to get in some plugs for the DTWT sketchbook project and other stuff. On my way out, I ran into Martin ‘Amboss’ Rabl, who was about to sit down and talk about Aion with Simon. Then I heard in my ear that Melissa had arrived.</p>
<p>“We were starting to wonder….” I told her as we sat down together. It was getting on for lunch time, and Sidekicks appeared to materialise next to me ready to take food orders. I looked at the petty cash I’d taken out for the duration of the con, and saw it was beginning to dwindle. Still, we had enough for another round of tasty baguettes, so off they went.</p>
<p>(The ‘baguette in-joke’ of the ‘con was that there are two baguette shops – both with ‘baguette’ in their title – almost an equal distance from Omega Sektor’s entrance, that distance being about twenty metres. Being so near to each other, but still on different streets, it was hard not to think that there wasn’t some sort of deadly blood rivalry between the two of them… an idea which was reinforced by their ridiculous cutthroat pricing. A baguette – with filling, mind you – for 99p anyone?)</p>
<h3>Rockjaw meets world</h3>
<p>Emmanuel had returned from the hotel, apparently missing Melissa by only a few minutes, who had indeed slept in but just because she was tired, not because she was jetlagged (as I recall she said). We chatted for a while as I used my laptop to throw presentation slides together with Issue 12: Midnight Hour concept art in them, which I had promised at the previous day’s Q&amp;A. Melissa wasn’t due to talk until 4pm, again, but I had two hours of presentations before that to get through and no breaks.</p>
<p>So it went, me tapping away at the laptop until the food turned up, after which I tapped away with one hand and shoved baguette into my mouth with the other.</p>
<p>Everything was good. Stock was moving briskly, sketches were being drawn, from what I heard several teams were closing in on Task Force: Omega’s end, and generally… I was quite content. Now, what could go wrong….</p>
<p>Running a little late, I came into the VIP lounge to find the entire EU community team sprawled out on giant beanbags on the ‘stage’, taking it very easy. It set the tone for what became a very laid back Q&amp;A session, as we talked about the usual sort of thing players want to know about: do you still play the game, is it different being on that side of the fence, what would you like to see in the game, how do you handle problematic board posters and so on.</p>
<p>Even though I had no sort of agenda, I found myself happily reiterating the fact that all of them were passionate, dedicated gamers, and that although some might have felt that their constant mentions of NCsoft titles were cheap plugs, the reality was that they’re just all big fans. And they are; just like me.</p>
<p>Next up, it was my own presentation on ‘breaking into games’, which I’d been looking forward to all weekend. When I initially polled attendees on which presentations they’d like to see during the weekend, this was inexplicably popular, so I was expecting a big crowd; as it was, it was a little thin on the ground, but then we were getting into the home stretch with TF: Omega, and I’d find out later just how many people were busy with that!</p>
<p>Nonetheless I still had some interested looking audience members, and more than a few of CrewNC, who probably just wanted to know what the hell I was going to say. The answer is, summarised: to get into games you have to work really damn hard. There ya go! Just saved you an hour. Of course there are more jokes than that in the presentation (and for this particular, special version, an entire section called ‘The Aero Option’ which made good use of Chris’ worst Facebook imagery – he was very good about it) and people duly laughed. I thought it went pretty well, although of course after I was done, I knew there were still some tweaks I’d want to make to it to improve it for any potential ‘next time’.</p>
<p>With that done, we pretty much rolled right into Melissa’s second Q&amp;A, which had no agenda and no presentation to go with it, just some rotating concept art. As a result we just freewheeled for a couple of hours, and just as the previous day, I couldn’t have been happier with the result. Despite Melissa’s stated phobia of standing in front of people with a microphone in her hand, she was a fantastic guest; exactly in tune with the players and what they wanted to hear. I could have gone on all day if my voice hadn’t started to dry up after nearly four hours of continual MC-duties.</p>
<h3>Dinner time</h3>
<p>We wrapped the Q&amp;A up at about 5:30, because quite frankly we had to. We had a dinner appointment with the Sidekicks, Melissa, Aero, GhostRaptor, Mat and myself – the first of several dinner shifts that evening, as my generosity didn’t quite extend to buying everyone pizza two nights in a row. (I know! Boo, right? Hissss!)</p>
<p>It’s become a tradition – and a clichéd one, at that, given how many curry houses are in the city – to ensure we have at least one curry every time we’re in Birmingham for a show, which means I’ve had quite a few curries in Birmingham. Incredibly though, we’ve yet to find our <em>perfect</em> curry house, and I tell you, we’ve looked; the catch is there’s no definitive source of curry house info out there. (If there is, please please tell me where.)</p>
<p>Interestingly, I think most of us ‘B’rum show veterans’ would say the best curry we ever had was on Saturday night of Memorabilia 2006… which was in a restaurant none of us can remember the name of. We were just dropped off there by a helpful cab driver after we said “Take us to a good curry place that’ll serve… er… 15″. It’s in the ‘Balti Triangle’, I know that much. But that’s about as helpful as looking for a particular blade of grass in your weekly mower cuttings.</p>
<p>As a result, we’ve moved around a bit, going to a number of different places since then, but none have yet quite been perfect. In this case, we jumped in two cabs and got taken to <a title="Lasan Restaurant" href="http://www.lasan.co.uk/" target="_blank">Lasan</a>, which was certainly very agreeable, I have to say. Naturally, as soon as we sat down, Sketch Sidekick Iain told me that if I’d only <em>asked,</em> he could have recommended an ‘excellent’ curry house that he knew. Which led me to wonder aloud: “Sidekicks. Is there anything they can’t do?”</p>
<p><a title="Task Force: Omega board by NCsoft Europe, on Flickr" href="http://www.flickr.com/photos/ncsofteurope/2377330664/"><img src="http://totheblogmobile.com/farm4.static.flickr.com/3277/2377330664_2af974d707_m.jpg" alt="Task Force: Omega board" width="240" height="160" /></a>Dinner wasn’t as leisurely as I would have liked, but then we had a Grand Prize Ceremony to get back to. As we were leaving the centre Alex had been getting the latest up-to-the-minute news on the remaining Task Force: Omega contenders… Commando Mirage had in fact finished all six Task Forces (an amazing effort on its own) but were now going back to <em>re-do</em> their first TF, Positron, because they thought they could improve upon their time. They had a two-hour window to do it in.</p>
<p>At the same time, the closest team to them was snapping at their heels; Paragon’s Unity, who as I (just about) understood it, could take the title if they did the final TF fast enough, <em>and</em> if Commando Mirage didn’t clock a faster time on Positron.</p>
<p>For an idea we never thought would even go the distance, it was starting to turn into quite a sporting event.</p>
<p>As a result, that dominated conversation to a certain degree during the meal, which had been promised to Sidekicks as part of their overall ‘thank you’. All of them were in remarkably high spirits considering, and now I think of it, I was too.</p>
<h3>El Grande Ceremony of… Prizes</h3>
<p>With curry filing my capacious belly, and with everyone else suitably stuffed, we waddled… I mean walked all of twenty steps to the end of the street, and got cabs back to the centre. We had prizes to give out.</p>
<p><a title="Interviewing by NCsoft Europe, on Flickr" href="http://www.flickr.com/photos/ncsofteurope/2377330186/"><img src="http://totheblogmobile.com/farm4.static.flickr.com/3226/2377330186_38310dacea_m.jpg" alt="Interviewing" width="160" height="240" /></a>As we got back within radio distance it was undeniably exciting to hear the chatter in my ear. There was a mass of people in the VIP Lounge, all waiting for the ceremony to begin; we knew who our winners were, so now all we needed was some prizes to give to them. Several of us zipped upstairs to grab what we needed, and to scribble down the things we needed to remember; then we made our way back downstairs to find the German comedy duo of ‘Martin &amp; Martin’ entertaining the crowd… and it really was a crowd. Where the heck had all <em>these</em> people come from?</p>
<p>(I’d actually have liked to hear what Martin &amp; Martin had been talking about, as I guessed they’d been interviewing players and keeping the crowd happy. It’s not like we planned it; that’s just another example of how damn good these guys are, as they just went into it without prompting.)</p>
<p>Muttering “Excuse me” and “Pardon me, coming through” I made my way to the front of the room, as Martin took took an invisible cue and announced me as “the one, the only, <em>RRRROOOCCKJAWWW!”</em> At least, that’s what it sounded like. I felt like I should be wearing silk shorts and a robe. Thanking him for the intro, I faced a dark mass of folks and started talking, as I had been all weekend.</p>
<p>It was amazing to see how many people were in that room. I knew quite a few had left over the weekend, but apparently many had stayed, and of course many of them were Task Force: Omega entrants. We had a white board sitting behind me (see above) with all of the times on it, so it wasn’t going to exactly be a surprise to many people as to who had won, but it was fantastic that nonetheless they’d all gathered to pay homage to their fellow players.</p>
<p>As I recall, I think I started off talking about just that, thanking people for coming and asking if they’d had a good weekend, which got a deafening, positive response. Then I said that we’d been talking that day about coming back next year, which got another huge roar. “Do you want us to do Task Force: Omega again?” I asked – again, a big cheer. “You’re all crazy,” I laughed. The best sort of crazy, mind you.</p>
<p>Then it was on to the prizes, and that was a whole mess of fun, I have to say. Leaving aside the fact that we hadn’t quite figured out what the prizes were going to <em>be</em> for a few categories – what can I say, we were busy – we got to give out our unique ‘Paragon Seal Medals’, which we’ve only handed out once before, to the winners of S4 in (I think) 2005 – the Super Summer Slam Spectacular, in case you were wondering. They really are lovely collectables, and I’m glad they’re as limited as they are.</p>
<p>We also had some unique t-shirts made for the top two winning teams, with gold and silver letting and logos on them, as you can <a title="Flickr" href="http://www.flickr.com/photos/ncsofteurope/2377330522/in/set-72157604177737616/" target="_blank">see here</a>. Of course, the main reason to enter for most of them was simply the kudos, and I did my best to make everyone feel like King of the World while they were up there in the spotlight. (I wonder if we can build a podium big enough for next year. Hmmm.)</p>
<p>A particular highlight for me, apart from the huge, exhausted smiles on the face of the winning teams, was grabbing a video camera off of Carl from the International Hero Idols, and taping him and his teammates as they explained their character conceptions. As all of them were die-hard roleplayers, it was easy for them to explain their ideas, and once again I marvelled at the creativity of our players in all situations.</p>
<p><a title="Winners - International Hero Idols by NCsoft Europe, on Flickr" href="http://www.flickr.com/photos/ncsofteurope/2376493307/"><img src="http://totheblogmobile.com/farm3.static.flickr.com/2039/2376493307_ed41cbf775.jpg" alt="Winners - International Hero Idols" width="500" height="333" /></a></p>
<p>The final winners? Well, the just-mentioned International Hero Idols won for Best Overall Team concept. Their idea (A team formed of the winners of a series of ‘Superhero Idol’ competitions from all over the world) was just too good to not reward, especially as each character represented a country, and was suitably attired and named, too. They had stiff competition from several other teams though; I think next year it’s going to be really hard to judge that category.</p>
<p>Our other ‘meta prize’ went to the impossibly named All Animals Were Harmed In The Making Of This Team, who scooped Best Dressed Team for their group of animal-themed heroes; if I get imagery I’ll update this post with it later. Our only other non-placing prize was for the team ‘first past the post’, which we knew might not have actually been the overall winning team… but in the end indeed it was.</p>
<p><a title="Winners! by NCsoft Europe, on Flickr" href="http://www.flickr.com/photos/ncsofteurope/2376493261/"><img src="http://totheblogmobile.com/farm3.static.flickr.com/2283/2376493261_6b140f075c.jpg" alt="Winners!" width="500" height="334" /></a></p>
<p>You can get all the exact details on the winners <a title="Official EU COH Forums" href="http://uk.boards.cityofheroes.com/showflat.php?Cat=0&amp;Number=1063503" target="_blank">over on the official EU Forums</a>, but just to save you the trip I’ll tell you know that in third place was <strong>Paragon’s Defenders</strong>; second place went to <strong>Paragon’s Unity</strong> and the chequered flag went to <strong>Commando Mirage</strong>, who you may recall had re-started the Positron TF about the same time that we left for dinner.</p>
<p>Incredibly, they’d finished it – <em>again</em> – in one hour and forty-one minutes, which is insanely quick, and knocked the spots off their own previous time. Their total aggregate time for all six Task Forces was just eight hours, 19 minutes and 14 seconds. Considering we guessed early on we’d be looking at twelve hours plus, that was astonishing. Faced with that incredible time, Paragon’s Unity finished second, but were the only other team to finish all six TFs, so deserve huge respect for that.</p>
<p><a title="Winners! by NCsoft Europe, on Flickr" href="http://www.flickr.com/photos/ncsofteurope/2377330590/"><img src="http://totheblogmobile.com/farm3.static.flickr.com/2009/2377330590_bbacbb55bb.jpg" alt="Winners!" width="500" height="333" /></a></p>
<p>With that… we were just about finished. I had one more set of thank-yous in particular, and that was for our Sidekicks; all of them got medals too, except Hazel, who’d had to leave early (and got her medal posted to her).</p>
<p>After that, I thanked everybody for taking part in TF: Omega, thanked everybody again for coming, and told them to keep on playing – as we were still there until the next afternoon, and we wanted to keep the party going. So that’s what we did.</p>
<h3>“We’re outta beer, Victor!”</h3>
<p>I slumped into a comfortable chair in the bar sometime later, just in time to see Superman catch a helicopter in mid-air. Not a bad time to come in, I figured… but while I’d been looking forward to enjoying this movie all weekend, I was restless. I had energy, transferred to me by the enthusiasm of the players around me. I had that feeling that always comes at the end of a big show, which is easily summed up:</p>
<p>“Yeah, this has been great. But how can we do it <em>better</em> next time?”</p>
<p>Already planning it in my head, I went looking for Andy Hannon, one of the big cheeses at Omega Sektor. It turned out he was out… buying more food, because it had all been eaten! Turns out this wasn’t the first time either. It was never a problem – as soon as it ran out, it was restocked – but it just made me realise how big this whole thing had become.</p>
<p>I went looking for a beer instead, figuring I deserved one after a 12-hour day… only to hear that we were out of that too. Catastrophe! Well, a minor inconvenience in fact… the centre was just out of <em>Corona, </em>in particular, so I got something else to tide me over, and circled back to the office, only this time to find Andy at his desk.</p>
<p>I wandered in, too tired to make up a clever pitch on the spot. I figured I’d just come out with it. “So Andy… we had a great time. Players really seemed to love it. You guys have been fantastic… basically, we’d like to come back next year.”</p>
<p>“You’re welcome any time!” Andy said, very enthusiastic for a man who’d just hauled back another two carrier bags of food to feed the hungry masses. “It’s been a great weekend for us.”</p>
<p>“We were thinking, basically… the same thing. Easter weekend. We’d theme it more generally, but… four days, same sort of arrangements. Do-able?”</p>
<p>“Absolutely,” Andy said. That was that settled, then. These were my kind of people, I have to say.</p>
<p>The door opened and Flash walked in, AKA Gordon the barman. He had a beer in his hand which he presented to me. “This is absolutely the last Corona in the centre,” he announced.</p>
<p>Figuring that sounded like a good cue to go ‘off-duty’, I took a swig of the good stuff.</p>
</div>
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		<title>MiniCon Day Two: Saturday</title>
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		<pubDate>Mon, 31 Mar 2008 07:37:47 +0000</pubDate>
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				<category><![CDATA[Rockjaw]]></category>
		<category><![CDATA[Andie Tong]]></category>
		<category><![CDATA[caffeinated]]></category>
		<category><![CDATA[City of Heroes]]></category>
		<category><![CDATA[Draw the World Together]]></category>
		<category><![CDATA[Ghost Widow]]></category>
		<category><![CDATA[Melissa Bianco]]></category>
		<category><![CDATA[minicon]]></category>
		<category><![CDATA[Ms Liberty]]></category>
		<category><![CDATA[Neil Edwards]]></category>
		<category><![CDATA[Omega Sektor]]></category>
		<category><![CDATA[pictures]]></category>
		<category><![CDATA[players]]></category>
		<category><![CDATA[sketches]]></category>
		<category><![CDATA[war witch]]></category>

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		<description><![CDATA[I warn you: this post is long. Like, epic long, Task Force long… long. So grab a drink, maybe some popcorn, sit back, relax… and hear the tale of the 2008 Omega Sektor MiniCon, Day Two: Saturday. Wake up, Rockjaw Saturday started bleary-eyed in bed, where I woke up at about 6AM with half a [...]]]></description>
			<content:encoded><![CDATA[<p>I warn you: this post is long. Like, epic long, Task Force long… long. So grab a drink, maybe some popcorn, sit back, relax… and hear the tale of the 2008 Omega Sektor MiniCon, Day Two: Saturday.</p>
<div>
<h3>Wake up, Rockjaw</h3>
<p>Saturday started bleary-eyed in bed, where I woke up at about 6AM with half a hangover and not enough sleep. Both were my own fault, so I couldn’t complain.</p>
<p>I remember lying there in bed savouring the quiet time before I knew I had to get up, when out of the blue, some part of my semi-awake consciousness asked me a question:</p>
<p>“Hey Stephen; can you remember the PIN number for the credit card machine?”</p>
<p>Instantaneous reply: <em>no</em>.</p>
<p>“But if you don’t know the PIN, how are people going to pay for stock, merchandise and/or make charity donations with their credit (and debit) cards, <em>hmmm?”</em></p>
<p>My eyes snapped open. A cold sweat broke out. Great start to the day.</p>
<p>I hopped out of bed and sent a text to Chris, who replied immediately – a mistake, because now I knew he was up. After a quick phone call, we agreed that neither of us knew the PIN for certain. I had a feeling I knew. But I wasn’t sure.</p>
<p>Mostly to stop an early morning freakout, I convinced myself that I knew what the PIN was… or that it would come back to me. Probably. I kept telling myself that as I showered, dressed, and headed down to breakfast with the rest of the crew.</p>
<p>Everyone was a little tired, but ready to rock. I’d asked everyone to be over at the centre by 9AM so we could do the rest of our setup, although I knew that was going to be ‘interesting’, as unlike most events we attend, our customers would be right there with us… as opposed to outside, behind locked doors. Hmm.</p>
<p>One ‘full English’ later (you gotta get a good breakfast on a show day) we headed off in a clump, striding into the centre to find everything as we’d left it, thankfully. There were a large amount of players up and around, most of them looking distinctly sleep-deprived, which shouldn’t have surprised me really… but did a little. I thought some would take it easy early on, but as I discovered through the whole weekend, ‘taking it easy’ wasn’t really on the agenda for most of them.</p>
<h3>The caffeine fiend</h3>
<p>Needing to get my game on, I summoned a Sidekick and made the first coffee order of the weekend, throwing cash at them and demanding the finest Costa known to man. What I didn’t really think about was that I’d sunk a cup of coffee at breakfast. This would become pertinent later.</p>
<p>With Sidekicks dispatched, I turned to the order of business; setup. Officially we had an hour until the centre was open, so I knew we had to hustle. Team members scattered all over the centre as we sorted out our demonstration PC, moved the PA system, set up the Draw the World Together area, and got stock moved into position and ready to sell. More than once, roving groups of players came close to the stock area, attracted by the wares… and more than once I told them to get lost, as we were nowhere near ready.</p>
<p>Coffee came, and I started to chug it down, not really thinking about it. Then someone pulled out the credit card machine and waved it in my direction. “Do you know the PIN?”</p>
<p>I muttered something about maybe knowing it, <em>perhaps</em>, laughed nervously and snatched it away from them.</p>
<p>The setup screen stared at me. <em>Enter PIN number</em>. I lifted my finger over a key – it started with a ’2′, I’m almost sure of it – and then stopped. Out of the corner of my eye I could see something written on an innocuous piece of paper, stuck in the box… four numbers. Not the numbers I was expecting. Four different numbers from the ones I was about to type. But the second I saw them, I knew it was -</p>
<p>“The PIN!” I typed it in, the machine accepted it. I literally whooped for joy, knowing that now we could use the credit card machine all weekend – and that, thanks to my total panic, this number was now going to be burned on my brain forever. “Let’s get rid of that piece of paper, shall we?”</p>
<p><a title="DTWT artists sketching by NCsoft Europe, on Flickr" href="http://www.flickr.com/photos/ncsofteurope/2377329938/"><img src="http://totheblogmobile.com/farm3.static.flickr.com/2134/2377329938_6a0925cbbd_m.jpg" alt="DTWT artists sketching" width="160" height="240" /></a>Time compressed. I looked at my phone; it was 10:15am, and we were surrounded by people. David Nakayama had arrived earlier than we needed him, and that sparked a queue for sketches that had to be immediately contained. Chris and two Sidekicks (Iain and Pete) were enlisted to keep the masses in line, literally. I kept wondering where Andrew and Neil were, especially as Andrew was just around the corner in our hotel – and then he appeared, with his apologetic other half Lesley in tow, who explained she’d delayed them both in a shop.</p>
<p>My phone rang; Ms. Liberty on the line, who was ready to make an appearance with Ghost Widow. Some radio orders later and I was sending Sidekick Hazel and a crew member back to our hotel to retrieve our star guests from Paragon City and the Rogue Isles. I checked my phone again; how the hell was it only 10:30AM when I’d done fifteen million things since the last time I looked?</p>
<p>By this point coffee was sending my system into overload. I can’t take too much coffee in quick succession, basically; one cup is enough to get me jazzed, but the two-and-a-half servings that I’d consumed that morning were rapidly turning me into Mr Hyde. I remember barking orders at a couple of people and then suddenly realised what was wrong. After one person leaned in close to me and said “Just take a break for a second” I decided to do just that.</p>
<p>I slumped into a nearby soft chair, half in the dark, and closed my eyes for a couple of minutes. It helped. A lot.</p>
<p>Then I literally sprung up, yelled “Right, let’s go!” and got back to work.</p>
<h3>Missing my shine</h3>
<p>“Where the hell is my DVD and why isn’t it playing on those walls?” I yelled. I’d asked nicely a couple of times before, but now I was getting pissed off.</p>
<p>Sidekicks looked at each other nervously. Said DVD had apparently been given to Omega Sektor staff, and then disappeared. It wasn’t that the DVD itself was vital… that wasn’t what was making me mad. It was the late nights, the sweat, blood and tears that had gone into the damn thing. This was our polish. I wanted us to <em>shine.</em></p>
<p>I found myself in Omega Sektor’s back room, pawing through discarded DVDs and CDs to try and find the <em>one copy</em> of the DVD we’d burned. Just as I was about to consider re-burning another DVD from scratch – a process that took two hours the first time – the DVD was handed to me out of the blue. Crisis averted. Sidekicks saved. Think happy thoughts.</p>
<p>The rest of the morning is kind of a blur now, with flashes of things still sticking in my mind:</p>
<p>I remember poring over our mammoth staffing schedule, trying to tell the Sidekicks where they needed to be at any given time, and knowing that it was probably a waste of time.</p>
<p>I remember someone put a box of Krispy Kreme donuts in front of me, one of which I started to eat without thinking. Half-way through I wondered why the hell I was putting this much sugar in my body when I was already hyper-accelerated, thanks to the coffee.</p>
<p>As I then had sticky fingers and was unable to touch much without leaving a trail, when someone said to me “Is there anything I can do for you?” I replied “Yeah, you can take my hands away, wash them and bring them back to me”.</p>
<p>Sadly there are limits to what even Sidekicks can do.</p>
<h3>Draw the World Together… live</h3>
<p>Somewhere around midday my phone rang, and Andie Tong was on the other end of it; he had just arrived. I wanted to meet him as he came in, but was in the middle of something else. Thankfully I had my radio, which was now becoming an extension of my brain, I was using it so often; people were ordered to intercept.</p>
<p>With Andie on-site, we could try and start Draw the World Together Live… my less-than-inspired name for our live sketch-off, which we’d pioneered at Memorabilia 2007. Then, we had a stage, a PA system, video cameras and big screens… now we just had the PA system. But we also had two secret weapons. One: Ms. Liberty and Ghost Widow. Two: four (count ‘em) artists to sketch.</p>
<p><a href="http://totheblogmobile.com/?attachment_id=118" rel="attachment wp-att-118"><img title="Andrew Wildman's caricature of Rockjaw" src="http://totheblogmobile.com/wordjaw/wp-content/uploads/2008/03/rockjaw_aw_sketch-150x150.jpg" alt="Andrew Wildman's very fast caricature of me!" width="150" height="150" /></a>I sat down in the VIP Lounge with the four of them in front of me, utterly exhausted. We were waiting on our good and bad girls, who understandably wanted to look their best in front of the artists’ pencils. I joked to the artists that they could sketch me if they liked, and Andrew’s pencil started to move… in a couple of minutes I was looking at this, which I found enormously flattering to be honest…</p>
<p>A couple of minutes passed, the girls arrived, and I grabbed the microphone to start things off for the small crowd. Unlike at Memorabilia, where the audience were some distance from the artists, here they could get up close – in fact they could literally look over their shoulders, which might have unnerved them a bit but hey… I knew they’d still do great work.</p>
<p>I summoned Ghost Widow to the front, and she promptly, well… <em>slunk</em> into position on the chaise lounge, looking every inch the evil seductress.</p>
<p><a title="DTWT Live - Ghost Widow poses by NCsoft Europe, on Flickr" href="http://www.flickr.com/photos/ncsofteurope/2377328920/"><img src="http://totheblogmobile.com/farm4.static.flickr.com/3006/2377328920_9b53d9927a.jpg" alt="DTWT Live - Ghost Widow poses" width="500" height="333" /></a></p>
<p>With an image like that before them, how could the artists fail to be inspired? Their pencils started to scratch away rapidly, as I did my usual schtick; asking them about their careers, and so on, stopping occasionally to take questions from the audience.</p>
<p><a title="DTWT Live - Andie Tong sketching by NCsoft Europe, on Flickr" href="http://www.flickr.com/photos/ncsofteurope/2377328940/"><img src="http://totheblogmobile.com/farm4.static.flickr.com/3030/2377328940_b0b602d894_m.jpg" alt="DTWT Live - Andie Tong sketching" width="240" height="161" /></a>On balance, I have to say I think this was one of the highlights of the weekend for me. Seeing these four guys work is an absolute pleasure, but seeing them all interpret what’s right there in front of them is something else. Every one had a subtly different take, from the more realistic at one end with Neil and Andrew, to the more cartoon-like at the other with David and Andie. They all did incredible work – Andie in particular, who I kept saying was trying to make the others look bad – and after about 15 or 20 minutes, we swapped and allowed Ms. Liberty to pose.</p>
<p>Four more sketches, four different styles, but all excellent again… Andrew in particular impressed me on the second sketch, as he was creating a wholly different ‘look’ to what I’d normally expect from him. (Entirely different from his previous sketch of Ms. Liberty ‘live’ at Memorabilia, too.) Mat told me afterwards that the sketch was what he’d call ‘old school Wildman’ and he should know, having been a fan of his since his 1980s Transformers work.</p>
<p><a title="DTWT Live - Ms Liberty poses by NCsoft Europe, on Flickr" href="http://www.flickr.com/photos/ncsofteurope/2376492331/"><img src="http://totheblogmobile.com/farm4.static.flickr.com/3253/2376492331_857a6d63ba_m.jpg" alt="DTWT Live - Ms Liberty poses" width="160" height="240" /></a>Eight sketches, all excellent, and all ready to be auctioned off later that night. Nine if you count Andrew’s quick caricature of me, and believe me – I was counting it.</p>
<h3>Officially, it’s lunchtime</h3>
<p>It was something like 2pm or so when we finished DTWT Live, and somehow I ended up in the cool, calm staff room of the centre, munching on a baguette along with Andrew, Neil, David and Lesley (Andrew’s wife). Andie was downstairs still sketching, which was extremely generous of him but it turned out, vital – I later discovered that we built up a backlog because of DTWT Live and the break afterwards.</p>
<p>Chilling out, we talked about a whole lot of nothing as I caught my second wind. I couldn’t believe the day was only half-way done, with miles to go… but it was going okay so far.</p>
<p>Eventually we had to venture back into the fray. By this time I knew the centre was busy, but I wasn’t exactly sure how busy. Then I found out: a player approached me and expressed concern that the rest of his Task Force: Omega team, which was turning up later in the afternoon, might not be able to start playing… because according to the Omega Sektor staff, there were no PCs available. Anywhere.</p>
<p><a title="Gaming frenzy by NCsoft Europe, on Flickr" href="http://www.flickr.com/photos/ncsofteurope/2376493063/"><img src="http://totheblogmobile.com/farm3.static.flickr.com/2018/2376493063_8cb8acc994.jpg" alt="Gaming frenzy" width="500" height="333" /></a></p>
<p>(I couldn’t quite believe this at the time, but I checked later in the weekend and found out it was true; at one point there wasn’t a free PC in the entire centre, and that was confirmed by headcount. Admittedly we had about 40 or so cordoned off in our ‘staff room’, which would have been no good for playing in anyway as the air-con was bust… but still, that meant 300+ PCs were occupied.)</p>
<p>I had to send the player packing with instructions to talk to the Omega Sektor staff, as I had more fish to fry. Via Sidekicks and staff, we started to pass the word about Melissa’s Q&amp;A session at 4PM. We’d brought her all the way from California, I was damned if we weren’t going to have at least some sort of a crowd for her. Before the Q&amp;A even happened though, I needed to get my MacBook – which was in my bag, in my hotel room. Thankfully a Sidekick quickly retrieved it, and I could hook up to the big screen and get the presentation ready.</p>
<h3>War Witch speaks</h3>
<p>If I’d stopped to think about it, I might have been slightly nervous about Melissa’s Q&amp;A, but to be honest… the die was cast a couple of weeks’ previous.</p>
<p><a title="War Witch between Ms Liberty and Ghost Widow by NCsoft Europe, on Flickr" href="http://www.flickr.com/photos/ncsofteurope/2376782653/"><img src="http://totheblogmobile.com/farm4.static.flickr.com/3020/2376782653_d529ac7487.jpg" alt="War Witch between Ms Liberty and Ghost Widow" width="500" height="354" /></a></p>
<p>Melissa and I both knew trying to do an exhaustive Q&amp;A regarding (the still upcoming, at time of writing) Issue 12: Midnight Hour was going to be a waste of time. Melissa hadn’t created a new zone for the issue, she wasn’t heavily involved with some of the big new features, and more importantly she’d been told she <em>couldn’t</em> talk about it. So we decided fairly early on that we’d look back, at the re-creation of Faultline which Melissa was heavily involved in.</p>
<p>Having created the presentation myself and talked with Melissa about it, I knew it was pretty interesting, but I also knew some players might be disappointed that we weren’t talking Issue 12. That’s why I opened the Q&amp;A by saying “This presentation is not about Issue 12… I’ll give you time to leave if you want to,” or something similar. To their credit, no-one did… but then they were mostly English and polite.</p>
<p>With that, Melissa started to talk, with me interjecting here and there, guiding things along. The presentation ran for about forty minutes, I think, possibly longer, and then we segued straight into Q&amp;A.</p>
<p>What I find interesting about Q&amp;A sessions with developers that I’ve done is that the audience is remarkably tame, at least at first. The questions and opinions that get thrown about on forums can be remarkably vociferous, but when it comes to real life, it can be like getting blood out of a stone. In addition, all the really tricky questions that we expect to get often either don’t come up at all, or come up really, really late into the Q&amp;A, when everyone’s loosened up.</p>
<p>That’s exactly how it went for this Q&amp;A, with barely any ‘tough’ questions being asked until late on – and then those being easily answered, because we were prepared for them. I think most of the players were really happy with the announcement of Issue 12, so didn’t have a particular axe to grind; that, and Melissa can charm most people, so they weren’t off for blood. Made my job easier, at least.</p>
<h3>Under the hammer</h3>
<p>The Q&amp;A wrapped up close to 6PM, as I remember, which was fine as we’d expected it to run long. I don’t recall much of the period immediately after that, but I do remember realising that the artists were officially finished on sketches, and that we <em>really</em> needed to get our auction lots sorted out.</p>
<p>Our intention was never more than to raise a few hundred quid for Draw the World Together/EveryChild by auctioning off a few original pieces of art, maybe some nice swag that Melissa had brought with her. The last time we’d done an auction – at the player meet we held in late 2006, which Melissa also attended – we raised close to £200 as I recall, maybe over that. So we were hoping to break that number.</p>
<p><a href="http://totheblogmobile.com/wordjaw/wp-content/uploads/2008/03/dtwt_coh_pinup-sml.jpg"><img title="DTWT Andie Tong pin-up" src="http://totheblogmobile.com/wordjaw/wp-content/uploads/2008/03/dtwt_coh_pinup-sml-212x300.jpg" alt="DTWT Andie Tong pin-up" width="212" height="300" /></a>Just how was another question. I knew at 6PM – an hour before the auction was supposed to start – that we had Andie Tong’s original artwork for his Draw the World Together pinup, seen here (well, the cleaned-up version is here). I knew we had a piece from Jon Hayward, an original of Scirocco that was going into the sketchbook. I also knew Andrew was going to throw in a few things. But beyond that….</p>
<p>We grabbed David Nakayama and his wife, who’d turned up after (I hope) a scintillating day in Birmingham, and camped out in the Omega Sektor offices with his art portfolio, hoping to choose a few original pieces of City of Heroes interior art. Before we even got to that, David reminded myself and Spaff (who were there) that we needed to each choose a piece of art for ourselves, which was hugely generous of him, but was his own way of thanking us for bringing him over.</p>
<p>Eventually I chose the very last page of issue 10, featuring Manticore looking fairly bad-ass. Then we picked four other pieces of art including two really nice pieces which had been used in the City of Heroes Collectible Card Game, and we were done.</p>
<p>Just left the small issue of what else we wanted to auction.</p>
<p>Spaff of course was throwing out ideas left and right, with one which we’d discussed back in the office making it onto my clipboard early; the chance for a player to get a shower in one of our hotel rooms. Another couple of things were added (Lunch with the EU community team, lunch with.. er.. my team) and then we started talking about swag.</p>
<p>“How about this?” Spaff asked, picking up some white fluff from the floor. I wondered what it was. “Ghost Widow’s hair!” In fact, it was just that – some errant locks that had fallen out during brushing. It’s so hard to keep yourself looking good when you’re a ghost. We duly attached the hair to the clipboard, then went looking for other stuff.</p>
<p>Time was ticking away and I wanted to make sure we started as close to the advertised start time as possible, as there were other evening activities we needed to get to after the auction was done. With that in mind we very quickly rounded up as much stuff as we could from our ‘stock room’ including a lot of signed and occasionally unique NCNorCal swag. Melissa had been so helpful in rounding this stuff up, and everyone else around me (Spaff, Gangrel, Tia, Melissa and maybe others I think) got everything together in record quick time. With some help to move everything downstairs, we trooped to the VIP Lounge and I got ready to act as auctioneer again.</p>
<h3>The auction</h3>
<p>Auctioning off stuff is kind of a weird experience. I know it sounds silly, but the one thing I have a problem with is keeping the bids flowing; I can’t tell you how many times I’d ask people to ‘match’ a bid, forgetting that it doesn’t really <em>work</em> like that.</p>
<p><a title="The auction by NCsoft Europe, on Flickr" href="http://www.flickr.com/photos/ncsofteurope/2376492667/"><img src="http://totheblogmobile.com/farm4.static.flickr.com/3084/2376492667_0ba5954f23_m.jpg" alt="The auction" width="160" height="240" /></a>The rest of it, though – blabbering on like a madman – is all cake. So with armloads of various bits, I just launched into the usual stream of consciousness, alternating between auctioning off ‘serious’ stuff and ‘silly’ stuff. I thought we were off to a slightly shaky start when the opportunity to have a shower just went for a few quid – but then the opportunity to have that shower <em>not</em> take place in a particular room got bid even higher, and I knew we were actually off and running.</p>
<p>As always, the generosity of our players just bowled me over during the auction. People consistently would bid up to £50 for pieces of art, and usually paid at least £10 or £20 for anything at all (I think Ghost Widow’s hair went for at least £20…). I was particularly pleased when Andie Tong’s two donated pieces of original art (the pin-up seen above, and a lovely colour piece of Ms. Liberty that will be seen in the upcoming sketchbook) went for £80 and £70 respectively, I think.</p>
<p>Even more amazing, the bidder for the pin-up, who’d <em>also</em> paid something like £50 for some lovely Dave Gibbons sketchcards, actually came up to us afterwards and added on another £20, <em>gratis,</em> so totalling a £100 donation for the pin-up. I mean, what can you say? These guys are amazing. (By the way, I know just who bid on the pin-up, but I won’t assume he wants to take credit for his goodwill. He knows we appreciated it.)</p>
<p><a title="Auction bidders by NCsoft Europe, on Flickr" href="http://www.flickr.com/photos/ncsofteurope/2376492723/"><img src="http://totheblogmobile.com/farm3.static.flickr.com/2402/2376492723_23b5dd8b8f_m.jpg" alt="Auction bidders" width="160" height="240" /></a>Eventually we got around to auctioning off the final few items, but with all that done we still had two surprises up our sleeves.</p>
<p>The first was simple; we’d ordered pizza. I let that slip when I asked the Omega Sektorian “Hey, where’s our pizza?” and then confirmed to the crowd that yes, we’d ordered pizza for everyone. (I got a lot of praise for that, but honestly, it seemed the least we could do. Having said that, I haven’t gotten a receipt for said pizza yet, and if that doesn’t turn up… you all owe me a fiver.)</p>
<p>The second surprise was for just one person.</p>
<p>Before the event I got the idea to give a little something to Andrew Wildman, who’s worked tirelessly since 2005 to raise money for EveryChild via his Draw the World Together project. While we do a lot to help Andrew raise cash, he’s the guy sitting there at every show sketching for 16 hours or so, and he’s the one twisting the arm of all the artists to get them to sketch for us. Literally everyone who’s ever had a sketch from Draw the World Together has Andrew to thank, so we thought it was high time we showed that.</p>
<p>To that end, I had Mat put together a suitable card (It had to be a Transformers image, didn’t it?) which we got signed by as many players as we could, and we presented it to Andrew after the auction. I said a few words, and Andrew said thank you, generously saying it couldn’t have been done without NCsoft. He told me afterwards he almost shed a tear… but instead we all stayed manly and macho for the duration.</p>
<p>Thanks Andrew. You deserve a lot more, but that’ll do for now.</p>
<h3>The evening continues…</h3>
<p>I realised, post-auction, that I had one more duty that night – and that I was never going to get to it.</p>
<p>We’d announced really late in the day that Saturday night was supposed to be ‘Community Task Force Night’, and for some reason that I will never fathom… a few people wanted to do a Task Force with me. Why people? <em>WHY??</em></p>
<p>Regardless, despite my good intentions I knew that if I sat down at a PC for two hours I’d never get back up. This was very much on my mind as I left the auction and headed straight to the bar, needing pizza, beer and a sit down – preferably all at once.</p>
<p>Just about all of CrewNC were in the corner already, huddled around quiz sheets. Titan Gaming Radio had ‘volunteered’ (Well, they were sort of forced into it by me) to host a gaming quiz, and they’d put out the first round of questions already, which was a visual round. We all tore into pizza like we’d never seen food before, drank plenty of beer and started answering questions.</p>
<p>Now, I have to say two things here. One: the guys at TGR did a pretty damn good job with their quiz, even if they did seem to forget that paper would be a good idea. Two: I did get drunk and I did heckle. A bit. But it was good natured. (Just don’t ask me about the co-creator of Dungeons &amp; Dragons.) TGR talk a lot more about this in their <a title="TGR video blog on Veoh" href="http://www.veoh.com/videos/v6514514mPt5wmNr" target="_blank">recent video blog</a>, if you really want to hear about it.</p>
<p>Somewhere in the middle of the quiz though, probably after some question that rubbed someone the wrong way, Spaff started goading me into doing our own quiz. I agreed with him that sure, we should do something next year… but then he started yelling out possible questions, and before long I was scribbling a bunch down on some random scrap of paper.</p>
<p>Being tired and kind of drunk, these were less than serious questions, and I can’t recall that many of them. I know most of them were silly, and included things like “What does the ‘NC’ in NCsoft stand for” (Answer: officially, nothing) and “What colour are Rockjaw’s underpants?” (Answer for that night: navy blue).</p>
<p>Hence after TGR’s quiz was done, I got up myself, commandeered the microphone, and ran drunkenly through my questions. They seemed to go down pretty well. What seemed to go down a lot better was the two years (!!) of free game time I gave out as a prize… which in the end was split just two ways. Yikes. Lesson to self; figure out prizes before the alcohol kicks in.</p>
<h3>And that’s Saturday</h3>
<p>With the quiz over, any chance of me being able to do a Task Force had vanished. I was too drunk, too full of pizza, and too damn tired for anything like that to happen. We fired up Rock Band once more and I sang again (no idea what, mind you) while tearing wax strips off of Gangrel for charity in-between songs.</p>
<p>It was that kind of night.</p>
<p>The evening slipped imperceptibly from ‘late’ to ‘later’, and at some point I do remember wandering back to the hotel, getting into my room and getting into bed. I wasn’t nearly as drunk as you might think, and in fact was pretty damn happy with the way the day had gone.</p>
<p>Now I just had to do it all over again the next day.</p>
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		<title>Andie Tong and Neil Edwards show off</title>
		<link>http://www.totheblogmobile.com/andie-tong-and-neil-edwards-show-off/</link>
		<comments>http://www.totheblogmobile.com/andie-tong-and-neil-edwards-show-off/#comments</comments>
		<pubDate>Fri, 28 Mar 2008 07:49:05 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Rockjaw]]></category>
		<category><![CDATA[Andie Tong]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[Draw the World Together]]></category>
		<category><![CDATA[Neil Edwards]]></category>
		<category><![CDATA[sketches]]></category>

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		<description><![CDATA[Two of our Draw the World Together artist friends, Andie Tong and Neil Edwards, have been showing off new stuff on their blogs recently. Andie’s been having ‘fun with markers’ and has been cranking out sketches like this one of Spider-Woman: That doesn’t do it justice though – go see the full size version on [...]]]></description>
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<p>Two of our Draw the World Together artist friends, Andie Tong and Neil Edwards, have been showing off new stuff on their blogs recently. Andie’s been having ‘fun with markers’ and has been cranking out sketches like this one of Spider-Woman:</p>
<p><img src="http://totheblogmobile.com/wordjaw/wp-content/uploads/2008/03/andie-spiderwoman.jpg" alt="Andie Tong - Spider-Woman" /></p>
<p>That doesn’t do it justice though – go see the <a title="Deemon Productions' blog" href="http://deemonproductions.blogspot.com/2008/03/mo-marker-madness-spiderwoman.html" target="_blank">full size version</a> on his site, and make sure to check out the <a title="Deemon Productions' blog" href="http://deemonproductions.blogspot.com/" target="_blank">other sketches</a> he’s done there recently.</p>
<p>Neil, on the other hand, is showing off early visuals from a new project he’s working on. Man of few words, that Neil (at least on his blog) so I’ll just let the art do the work as I’m not sure how much he wants to be said:</p>
<p><img src="http://totheblogmobile.com/wordjaw/wp-content/uploads/2008/03/neil-ss7.jpg" alt="Neil Edwards’ new project" /></p>
<p>Again, <a title="The Bristol Board" href="http://thebristolboard.blogspot.com/" target="_blank">go to his site</a> for the full-size version… and remember both of these guys will be sketching for <a title="Draw the World Together" href="http://www.drawtheworldtogether.com/" target="_blank">Draw the World Together</a> at the <a title="Bristol Comic Expo" href="http://www.comicexpo.net/" target="_blank">Bristol Comic Expo</a> (although I hasten to add, Andie will be flitting around – he’s in a lot of demand!!).</p>
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